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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeZak LeRoi, PC RPG
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Linc
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« on: March 30, 2012, 06:28:08 PM »

Hi,

A friend and I are working on a 2D RPG, for PCs. It will be in the style of Zelda, but don't worry - it won't feel like a Zelda clone in any way. We've planned out probably about 75% of the game, including the storyline, plot twist(s), basic game roadmap, etc.

Anyways, I'm just using this thread to post screenshots, updates (when we get a playable build worth crap) of the game - which is currently unnamed, but the main characters name is Zak LeRoi, hence the subject^^

First off: I've been working on a Notes page, for the user to take notes, record quests, and the like. I'm really quite pleased with how it's turned out:

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-Lincoln Bergeson
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« Reply #1 on: April 08, 2012, 07:13:38 PM »

Notepads in RPGs are totally underused. Will you allow drawing?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #2 on: April 08, 2012, 07:42:25 PM »

perhaps you could use more of a hand-written style font on that notepad page? to make it look more like the player is writing rather than typing? unless they're using a typewriter or something
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leonelc29
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« Reply #3 on: April 08, 2012, 08:37:23 PM »

this remind me of "My Journal" mod in elders scroll oblivion, which is not so useful in oblivion since the quest is kinda hand holding. but i believe it's quite useful if the quest in your rpg doesn't have any hand holding quest guide/marker(read: only gave clue and not directly point you to the place/object/people). otherwise, you're probably wasting your time coding these.
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Linc
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« Reply #4 on: April 09, 2012, 08:50:19 AM »

idmadj, I'm not sure if we'll do drawing. That's a pretty good idea, I didn't think of that.

Paul, if you have any suggestions, I'm wide open :D It's coded in such a way that it can accept any .ttf font file, so if you can find one somewhere and post it, I just might use it.

Leonelc, don't worry, there'll be no hand holding in this RPG. Grin
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-Lincoln Bergeson
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« Reply #5 on: April 16, 2012, 01:13:42 PM »

Currently I'm working on coding the inventory system - I made this mockup:



What do you think? I'm trying to make the inventory mouse-based. Do you prefer that to keyboard based control, with the arrow keys?
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-Lincoln Bergeson
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« Reply #6 on: April 16, 2012, 07:16:26 PM »


Paul, if you have any suggestions, I'm wide open :D It's coded in such a way that it can accept any .ttf font file, so if you can find one somewhere and post it, I just might use it.

I'm not Paul, but this guy does a lot of great free fonts: http://www.dafont.com/joebob-graphics.d636?

Just choose one of the handwritten/caligraphic fonts that you like. Smiley
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Linc
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« Reply #7 on: April 17, 2012, 01:33:56 PM »

Ah, those look nice, thanks for the suggestion.
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-Lincoln Bergeson
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« Reply #8 on: April 18, 2012, 01:14:15 PM »

Since my partner and I came up with a name for this game, there's a new topic for....The Lost Keys of Alraith. Swing on over to http://forums.tigsource.com/index.php?topic=25639.0 to follow the project, if you like.
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-Lincoln Bergeson
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